
Sette archetipi
Tank
La classe di un eroe decide due cose che contano più delle sue statistiche: da quale pool di upgrade pesca al rank A e di nuovo al rank S, e quali relic e item sono costruiti per sostenerlo. Sette classi, quattro eroi ciascuna, e un pool condiviso per classe — quindi due eroi della stessa classe competono per gli stessi upgrade. Ogni pagina qui sotto elenca gli eroi, entrambi i pool per intero, e ogni relic e item che porta il nome della classe.
Aggiornato alla patch 0.5.1.718
Eroi Tank
ZuriTank / AssassinStone Skin: On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
RowanVanguard / TankHearty: After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
SkornTankRetribution: When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.
PimentaTankPepper Spray: Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+50% Magic, +50% Defense) damage and inflict 2 (+1 per 25 Defense) Poison to enemies in the poison cloud. Each second after Stall (15), gain 3 (+2 per Rank) HP/S per enemy in the poison cloud.
Statistiche dei Tank a confronto
I valori base di ogni Tank, prima di rank, oggetti e reliquie.
Upgrade Tank — rank A
15 upgrade nel pool del rank A. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Second WindAfter Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Stalled DefenseOn Stall trigger, gain 45 Defense.
ResoluteWhen auto attacked, gain 1 Defense.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Freezing PresenceTanks gain +33% Defense against damage from enemies with Frost. Backup.
SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.
Freezing AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Freezing RestorationWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous AuraWhen auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).
Poisonous RestorationWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Poisonous PresenceTanks gain +33% Defense against damage from enemies with Poison. Backup.
ProtectorThis Hero gains +20% Defense for each enemy targeting it.
Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Upgrade Tank — rank S
15 upgrade nel pool del rank S. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Second WindAfter Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Stalled DefenseOn Stall trigger, gain 45 Defense.
ResoluteWhen auto attacked, gain 1 Defense.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Freezing PresenceTanks gain +33% Defense against damage from enemies with Frost. Backup.
SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.
Freezing AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Freezing RestorationWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous AuraWhen auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).
Poisonous RestorationWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Poisonous PresenceTanks gain +33% Defense against damage from enemies with Poison. Backup.
ProtectorThis Hero gains +20% Defense for each enemy targeting it.
Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Relic e item Tank
18 entità portano il nome Tank. Sono costruite attorno a quello che fa la classe, quindi sono il primo posto dove guardare quando ci punti.
Tank's Readiness BannerUniqueTank's Stall abilities trigger 6 seconds faster.
Tank's Patience BannerUniqueAfter Stall (15), Tanks permanently gain 5 Defense.
Tank's Poisonplate BannerUniqueWhenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience BannerUniqueWhenever a Tank is auto attacked, they gain 2 Defense.
Tank's Enchanted ReflectionUniqueTanks gain 30 Defense and 25 Magic.
Tank's Vital ReflectionUniqueTanks gain 30 Defense and 200 Max HP.
Tank's MedallionCommonTanks gain 30 Defense.
Tank's MementoRareAt start of combat, inflict 20 Poison on all enemies per Tank in combat.
Tank's EmblemRareEach second if there is a Tank in combat, Heroes gain 1 Defense.
Tank's Intercession PrismEpicTanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
Tank's Invigoration FiligreeEpicAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
Tank's Absolution EngineLegendaryHeroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Tank's BucklerUniqueIf this item is held by a Tank, double its stats.
Tank's CapeUniqueIf this item is held by a Tank, double its stats.
Tank's Tower ShieldRareOn Stall trigger, if held by a Tank this item gains 2 Defense.
Tank's GlyphEpicThe holder counts as a Tank during combat. If they were already a Tank, they gain +15% Defense.
Tank's CrestUniqueThe holder counts as a Tank during combat.