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Floor 10

Weird Friends

Weird Friends puts 6 units on the board — 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Frost Mage, 1× Mushroom Tank, 1× Snake — on floor 10. Effective health peaks at 96,828 (floor 10, difficulties 2 and 3) and effective offence at 956 (floor 10, difficulty 3).

What is on the board

6 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Weird Friends at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
10D171,320743
10D296,828743
10D396,828956

Other fights on these floors

How to read this fight

  • 2 of the 6 units have a Range above 1: 1× Mushroom Archer (Range 5) and 1× Mushroom Frost Mage (Range 4). The other 4 have Range 1.
  • Status effects named in this board's ability text: Stun from Forest Golem (Slam) and Mushroom Tank (Bash); Poison from Snake (Noxious Venom, Venomous); Frost from Mushroom Frost Mage (Frost Storm).
  • Effects the board gives itself: Shields from Mushroom Tank (Shields Up!); Defence from Forest Golem (Oak Skin); Omnivamp from Snake (Venomous).
  • On floor 10, difficulty 2 adds 36% effective health to difficulty 1 (71,320 → 96,828) and keeps its offence at 743. Difficulty 3 keeps that health and raises offence from 743 to 956.
  • At difficulty 1, 3 of the 8 regular encounters on floor 10 field more effective health than this one (71,320); across that floor the range runs from 71,309 to 71,339.

Questions people ask

What enemies are in Weird Friends?
6 units: 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Frost Mage, 1× Mushroom Tank, 1× Snake, the same at all three difficulty tiers. Only the numbers change.
How much health does Weird Friends have?
From 71,320 (floor 10, difficulty 1) to 96,828 (floor 10, difficulties 2 and 3) effective health, against up to 956 effective offence.
Where does Weird Friends appear?
On floor 10. The game files list 8 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 10, effective health goes from 71,320 at difficulty 1 to 96,828 at difficulty 3 (+36%), and effective offence from 743 to 956 (+29%).
Is Weird Friends the same fight on every floor?
No. The game files hold 4 encounters called Weird Friends, each with its own line-up: floor 7 (5 units), floor 8 (6 units), floor 9 (5 units), and floor 10 (6 units). This page covers floor 10.

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