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Floor 7

Weird Friends

Weird Friends fields 5 units and turns up on Floor 7. At its heaviest it reaches 41,075 effective health and 386 effective offence, and the table below breaks that down by floor and difficulty tier.

What is on the board

5 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Weird Friends at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
7D131,824311
7D241,075311
7D341,073386

Other fights on these floors

How to read this fight

  • Count the ranged units before you place your front line. Archers and mages ignore your tank if it is not between them and your back row.
  • Effective health is the whole board. Killing the smallest unit first lowers the offence number more than it lowers the health number, and offence is what ends your run.
  • The same fight on a later floor is the same fight with bigger numbers. If it beat you once, the answer is upgrades, not a different formation.
  • Compare difficulty 2 and 3 in the table before blaming your damage. Where tier 2 fields more health than tier 3, the loss on tier 3 is a survival problem instead.
  • Board size is fixed at 7×8 on every encounter, so positioning habits carry over from floor to floor.

Questions people ask

What enemies are in Weird Friends?
5 units: 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Fire Mage, 1× Mushroom Frost Mage. The composition is the same at all three difficulty tiers — only the numbers change.
How much health does Weird Friends have?
Between 31,824 and 41,075 effective health depending on floor and difficulty tier, against up to 386 effective offence.
Where does Weird Friends appear?
On floor 7, on a 7×8 board.
How much harder is difficulty 3?
On Weird Friends the effective health goes from 31,824 on difficulty 1 to 41,073 on difficulty 3. Offence rises faster than health, which is what makes the top tier a race rather than a siege.

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