Floor 7
Weird Friends
Weird Friends puts 5 units on the board — 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Fire Mage, 1× Mushroom Frost Mage — on floor 7. Effective health peaks at 41,075 (floor 7, difficulty 2) and effective offence at 386 (floor 7, difficulty 3).
What is on the board
5 units, by family. Tap a family for its stats across all three tiers.
Floor by floor, tier by tier
Effective health and offence for every version of this fight. The highest value in each column is marked.
| Floor | Difficulty | Effective health | Effective offence |
|---|---|---|---|
| 7 | D1 | 31,824 | 311 |
| 7 | D2 | 41,075 | 311 |
| 7 | D3 | 41,073 | 386 |
Other fights on these floors
How to read this fight
- 3 of the 5 units have a Range above 1: 1× Mushroom Archer (Range 5), 1× Mushroom Fire Mage (Range 4), and 1× Mushroom Frost Mage (Range 4). The other 2 have Range 1.
- Status effects named in this board's ability text: Stun from Forest Golem (Slam); Burn from Mushroom Fire Mage (Fire Storm); Frost from Mushroom Frost Mage (Frost Storm).
- Effects the board gives itself: Defence from Forest Golem (Oak Skin).
- On floor 7, difficulty 2 adds 29% effective health to difficulty 1 (31,824 → 41,075) and keeps its offence at 311. Difficulty 3 fields about the same health (41,073 against 41,075) and raises offence from 311 to 386.
- At difficulty 1, 1 of the 11 regular encounters on floor 7 fields more effective health than this one (31,824); across that floor the range runs from 28,621 to 33,398.
Questions people ask
What enemies are in Weird Friends?
5 units: 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Fire Mage, 1× Mushroom Frost Mage, the same at all three difficulty tiers. Only the numbers change.
How much health does Weird Friends have?
From 31,824 (floor 7, difficulty 1) to 41,075 (floor 7, difficulty 2) effective health, against up to 386 effective offence.
Where does Weird Friends appear?
On floor 7. The game files list 11 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 7, effective health goes from 31,824 at difficulty 1 to 41,073 at difficulty 3 (+29%), and effective offence from 311 to 386 (+24%).
Is Weird Friends the same fight on every floor?
No. The game files hold 4 encounters called Weird Friends, each with its own line-up: floor 7 (5 units), floor 8 (6 units), floor 9 (5 units), and floor 10 (6 units). This page covers floor 7.
Browse the rest of the database
HeroesStats, abilities and every specializationRelicsFull effect text and drop sourcesItemsStats and where each one comes fromTier ListThe strongest team comps, ranked S and ABuilder25 heroesBuildsGuilds saved and shared by the communityGuidesEvery patch, number by numberPatch notesGuildrun 0.5.13Hero ClassesSeven archetypesMechanicsWhat the effects react toWorldEleven floorsEnemies17 familiesBossesFive fightsLeaderboardsThree boardsWikiActive and passive skillsContactWrong or outdated value? Tell us