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Guildrun beginner guide
This guide has not been rewritten in your language yet, so you are reading the English version. We do not machine translate: entity names would stop matching the game.
Guildrun resolves its fights on its own. Everything that matters happens between them, and most of it comes down to five decisions. Here they are, with the actual names and numbers rather than general advice.
One: get to five heroes
You start with three. Five is the cap in the demo, and going from three to five is the single largest power increase available to you. It beats any item and most relics.
There are two ways to get there. Either of these will do it:
- Take the Mandate that matches what your team is already doing. Do not change your build to complete an objective.
- There are fifteen Mandate relics in total. All of them give the same reward.
Two: rank one hero to S rather than three to A
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot.
That fourth slot is the part people underrate. A hero at S with four items and two upgrades contributes more than three heroes at A, and it costs less in shards.
Three: the specialization is the real choice
A hero below rank B is a stat line. From rank B it becomes a role. The same hero can end up doing completely different jobs.
Rip is the clearest example. It has the most health in the game at 1250, and it appears in four of the nine builds on the current tier list, playing The Glutton in three of them and The Brute in the fourth. Same hero, different job.
Four: concentrate items, do not spread them
Items go on one hero and take one of that hero's slots. Three good items on your carry beat one item each on three heroes.
Slots start at three, become four at rank S, and can be pushed further. Watch for relics that move the number in either direction:
Five: relics stack, so pick a direction
Relics apply to the whole guild and combine with each other. Five that point the same way beat ten that do not.
The numbers back this up: the six S tier builds carry 13 relics on average, the three A tier builds carry 8. That gap is most of the difference between them.
The clearest theme to commit to early is a class engine, because it gives everyone a stat and then keeps paying off through one class: