2026-09-08
Guildrun patch 0.5.8
Patch 0.5.8 changed no numbers. We re-extracted the game files the day it shipped and compared them field by field against the previous build: heroes, relics, items, specializations, class modifiers, enemies, stages and events all came back identical. What it changed is behaviour — relics firing on the wrong trigger, buffs outliving the hero who cast them, damage still landing on the dead. Every fix is listed below in plain language and linked to the entity it repairs, because a relic that finally does what its text says is a buff in everything but the patch notes.
Updated for patch 0.5.10
No balance changes7 fixes
Acceleration Prism finally pays on Rush
The relic always promised every hero 15 Crit per Rush trigger, yet the Crit arrived on Stall, so a Rush team only saw it when something else triggered Stall. Crit Rush Assassins already carries four Acceleration relics, and its Precision Nexus heals and refills Mana on every Crit. The nine tier list builds were set on 0.5.6, while the relic still misfired, so none of them includes Acceleration Prism.
When the caster falls
Dragomir's The Kingpin and Ming's The Tempered both place a Rush buff on teammates: Omnivamp and Crit scaled on Shards generated over Rush (8), a percentage of Max HP over Rush (15). If the caster dies inside that window, the team now loses the bonus on the spot.
For Nyx, the refresh fix matches Ferality, her only ability that grows with each trigger in a combat and the one that refreshes her Rush abilities on every twelfth auto attack. Those stacks now survive the refresh, and she plays in all three Rush Duelist builds.
Statuses also end at death. A hero that Grace's Salvation resurrects after Stall (20) returns without the Burn, Poison or Frost it carried when it fell.
Fixes and behaviour changes
Fired on Stall triggers instead of Rush ones. It now activates on Rush, which is what its text has always described.
Visual effects such as the stealth transparency only reached his weapons. They now apply to the whole character model.
The Kingpin kept running after Dragomir died, because the ability was attached to another hero. Rush abilities now end with the hero who cast them.
Same fix on The Tempered: the buff no longer outlives Ming when it was placed on someone else.
Refreshing the effect before it expired reset its growth — attacking twelve times inside one Rush, for example. A refresh now builds on the stacks already there.
Dead units kept taking damage from Burn, Poison and Frost, and statuses stayed attached through a revive. Both stop at death now.
Quest progress no longer counts past the value the quest asks for.