Runs with Hoyoung are among the least successful overall, though he holds the middle on SSS difficulty, and player lists for Red Rift settle on C: The Hunter makes him an early Shard printer for Shard Gen Assassins, but players say he scales poorly.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Hoyoung is the longest-reaching hero in the game at 5 range, and his arrow always picks the farthest enemy — so he hits the back line while your front line holds. His shot scales on Crit and on rank, which makes him one of the few heroes where a rank up changes the ability itself and not only the stat sheet.
Killshot always flies at the farthest enemy, and The Hunter pays 1 Shard for each hex between Hoyoung and any enemy he kills, so the arrow and the spec pull in the same direction. The spec also loads Crit onto Killshot: 50 Crit plus 50 per rank on the first arrow of each combat and on one more per rank, on top of the arrow's own bonus of his full Crit plus 50 per rank.
Killshot has only gained in the patches: 0.5.1 swapped its flat 25 Crit for 50 per rank, and 0.5.3 raised its Attack and Magic scaling from 250% to 300%. That patch also cut Max Mana and Starting Mana by 5 each, so the first cast still sits 35 Mana away.
Built for the Shard economy
In Shard Gen Assassins, his only tier list build, The Hunter sits next to Shard Collector, a Shard on every other Crit. Deadeye Hood triples to 60 Attack Speed and 45 Crit if he is alone in the back row when combat opens, a spot that suits the lowest health of the four Assassins, 675. Sniper's Jewel adds 22 Crit, 22 Omnivamp and a hex of range.
Greedy Shiv hits every enemy for 450 whenever Shards are generated. It dealt 750 before 0.5.4, one of the cuts that cost the build its S.
Trading Shards for range or Mana
The Sniper gives up the Shard income for the Warrior class, 50 Attack and 5 Attack Range. Every attack goes to the furthest enemy and grows with each hex of distance, by 10 Attack and 3 Crit plus the same again per rank; the Crit step is still 3 although the 0.5.3 notes announced 4. Its 40 extra Max Mana moves the first Killshot to 75 Mana away.
With The Conduit he counts as a Mystic and gains 6 Mana Regen. Kills give him Stealth for 4 seconds and 3 permanent Mana Regen, 2 before 0.5.5, which the other Assassins and Mystics also receive when combat begins.
Base stats
Health
675
Defence
30
Attack
37
Crit
50
Magic
0
Range
5
Max mana
75
Mana regen
4
What Hoyoung gains per rank
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Hoyoung that stat is Crit.
Stat gains per rank and total from C to S for Hoyoung.
Stats
Per rank
C → S
Health
+12.5%
+37.5%
Defence
+8
+24
Attack
+6
+18
Magic
+6
+18
Attack speed
+5
+15
Critprimary
+15
+45
Mana regen
+1
+3
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Starting ability
Killshot Active
Fire an arrow at the farthest enemy. It deals 250 (+300% Attack, +300% Magic) damage and gains 100% Crit, +50 per Rank additional Crit.
Specializations
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
BThe Conduit
Extra classes it can gain: Mystic
Gain the Mystic class and 6 Mana Regen.
The Conduit Passive
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
CThe Hunter
The Hunter Passive
Killshot gains 50 (+50 per Rank)Crit the first 1 (+1 per Rank) times it is cast each combat.
On kill, gain 1 Shard for each hex from the enemy.
DThe Sniper
Extra classes it can gain: Warrior
Gain the Warrior class, 50 Attack, 40 Max Mana, and 5 Attack Range.
The Sniper Passive
Always choose to target the furthest enemy.
Auto attacks gain 10 (+10 per Rank)Attack and 3 (+3 per Rank)Crit for each hex from the enemy.
Class upgrades
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Critical Invigoration
On Crit,heal50% Crithealth and gain 3 Mana.
Rush Overdrive
Rush abilities last 3 seconds longer. Backup.
Poisonous Burst
On Crit, inflict 1 (+10% Crit)Poison on the target.
Poisonous Edge
Gain +80% Crit against enemies with Poison.
Poisonous Eye
At start of combat, inflict 30 (+50% Crit)Poison on all enemies.
Critical Defenses
At start of combat, if this Hero is in the front row they gain 250% CritDefense.
Enforced Presence
On Rushtrigger,Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim Quick
For Rush (10), gain +100% Crit.
Shard Collector
Every other Crit, gain 1 Shard.
Shard Plunderer
On kill, gain 8 Shards.
Banked Presence
For Rush (10),Assassins gain 1 Crit per Shard in bank. Backup.
Lurker
At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Hoyoung is C tier on patch 0.5.12. The strongest specialization is The Conduit, rated B.
What class is Hoyoung in Guildrun?
Hoyoung is a Assassin hero with 675 health, 30 defence, 37 attack and 50 crit at rank C.
Which specializations can Hoyoung take?
Hoyoung has 3 paths: The Conduit, The Hunter, The Sniper. One is picked at rank B and stays locked for the rest of the run.
What does Hoyoung gain per rank?
Every stat rises at each rank, but Crit rises three to four times faster than the rest, because it is the primary stat of Hoyoung’s class. There are 3 upgrades between C and S.
What is Hoyoung’s starting ability?
Killshot (Active). Fire an arrow at the farthest enemy. It deals 250 (+300% Attack, +300% Magic) damage and gains 100% Crit, +50 per Rank additional Crit.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.