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Hero

Dragomir

Tier BAssassin

The Executive

Dragomir tier and best specialization

B

B tier on patch 0.5.12

Dragomir is one of the most picked heroes, and player lists rate him B or better for his Shard generation. His runs sit in the lower half overall but the upper half on SSS difficulty, and he runs The Sanguine in Shard Gen Assassins.

Plays in these tier list comps

Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.

Dragomir gains Omnivamp and then deals damage scaling on it, so lifesteal is a damage stat for him and not a survival one. Every kill pays Shards. He is the Assassin for long runs: the build funds itself, but it needs kills to do it.

Devour, point by point

Devour first grants 1 Omnivamp plus 10% of Crit, then deals 250 plus 250% of Magic plus 1000% of Omnivamp. Read straight from that formula, a point of Omnivamp adds 10 damage, a point of Magic 2.5, and a point of Crit 1 through the Omnivamp it converts. At rank A his 80 Crit, 50 base plus 15 per rank, is already worth 80 damage. The Magic term was 200% until 0.5.3.

Omnivamp items move the hit most: Sacrificial Scythe carries 30, worth 300 damage, and Vampirism hands every hero 10.

Scythe, Hood and Ledger

The Sanguine is the spec Shard Gen Assassins takes at rank A: the Mage class, 25 Magic, 5 Omnivamp per rank on each cast and a teleport behind the lowest-health enemy. A Devour kill returns 60 of his 75 Mana with 4 seconds of Stealth. Patch 0.5.1 cut both, from 4 plus 4 per rank and 70 Mana.

The Scythe takes a quarter of his health as combat opens and returns 5 Shards once he is full again, a climb his Omnivamp shortens. Assassin's Hood gains 4 Crit per kill in an Assassin's hands, and Magician's Ledger adds 1 Magic for every 8 Shards generated this game, fed by Shard Collector on his Crits and by the 2 plus 2 per rank Shards each Devour kill pays.

Spending Shards instead

The Greedy raises each Devour kill by 2 plus 1 per rank Shards and consumes 2 on every cast for permanent Omnivamp and Crit, 1 plus 1 per rank of each. Each cast therefore adds 10 damage plus 10 per rank to every later Devour, since Devour turns Omnivamp into damage at ten times its value.

The Kingpin brings the Vanguard class with a 200 Max HP bonus, and for Rush (8) gives every Assassin and Vanguard 1 Omnivamp and 1 Crit per Shard generated this game. Before 0.5.8 that bonus kept running after Dragomir died.

Base stats

Health
800
Defence
40
Attack
35
Crit
50
Magic
0
Range
1
Max mana
75
Mana regen
4

What Dragomir gains per rank

A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Dragomir that stat is Crit.

Stat gains per rank and total from C to S for Dragomir.
StatsPer rankC → S
Health+12.5%+37.5%
Defence+8+24
Attack+6+18
Magic+6+18
Attack speed+5+15
Critprimary+15+45
Mana regen+1+3

Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.

Starting ability

Devour Active

Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

Specializations

A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.

DThe Greedy

The Greedy Passive

Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

BThe Sanguine

Extra classes it can gain: Mage

Gain the Mage class and 25 Magic.

The Sanguine Passive

On cast, gain 5 per Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

AThe Kingpin

Extra classes it can gain: Vanguard

Gain the Vanguard class and 200 Max HP.

The Kingpin Passive

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Class upgrades

Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Poisonous Burst

    On Crit, inflict 1 (+10% Crit) Poison on the target.

  • Poisonous Edge

    Gain +80% Crit against enemies with Poison.

  • Poisonous Eye

    At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

  • Critical Defenses

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Enforced Presence

    On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

  • Critical Offense Growth

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim Quick

    For Rush (10), gain +100% Crit.

  • Shard Collector

    Every other Crit, gain 1 Shard.

  • Shard Plunderer

    On kill, gain 8 Shards.

  • Banked Presence

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • Lurker

    At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.

  • From the Shadows

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal Precision

    Gain 60 Crit and 20 Omnivamp.

Guildrun Heroes

Questions people ask

What tier is Dragomir in Guildrun?
Dragomir is B tier on patch 0.5.12. The strongest specialization is The Kingpin, rated A.
What class is Dragomir in Guildrun?
Dragomir is a Assassin hero with 800 health, 40 defence, 35 attack and 50 crit at rank C.
Which specializations can Dragomir take?
Dragomir has 3 paths: The Greedy, The Sanguine, The Kingpin. One is picked at rank B and stays locked for the rest of the run.
What does Dragomir gain per rank?
Every stat rises at each rank, but Crit rises three to four times faster than the rest, because it is the primary stat of Dragomir’s class. There are 3 upgrades between C and S.
What is Dragomir’s starting ability?
Devour (Active). Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.

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