DThe Greedy
The Greedy Passive
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

Hero
Tier B
Assassin
The Executive
B tier on patch 0.5.12
Dragomir is one of the most picked heroes, and player lists rate him B or better for his Shard generation. His runs sit in the lower half overall but the upper half on SSS difficulty, and he runs The Sanguine in Shard Gen Assassins.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Dragomir gains Omnivamp and then deals damage scaling on it, so lifesteal is a damage stat for him and not a survival one. Every kill pays Shards. He is the Assassin for long runs: the build funds itself, but it needs kills to do it.
Devour first grants 1 Omnivamp plus 10% of Crit, then deals 250 plus 250% of Magic plus 1000% of Omnivamp. Read straight from that formula, a point of Omnivamp adds 10 damage, a point of Magic 2.5, and a point of Crit 1 through the Omnivamp it converts. At rank A his 80 Crit, 50 base plus 15 per rank, is already worth 80 damage. The Magic term was 200% until 0.5.3.
Omnivamp items move the hit most: Sacrificial Scythe carries 30, worth 300 damage, and Vampirism hands every hero 10.
The Sanguine is the spec Shard Gen Assassins takes at rank A: the Mage class, 25 Magic, 5 Omnivamp per rank on each cast and a teleport behind the lowest-health enemy. A Devour kill returns 60 of his 75 Mana with 4 seconds of Stealth. Patch 0.5.1 cut both, from 4 plus 4 per rank and 70 Mana.
The Scythe takes a quarter of his health as combat opens and returns 5 Shards once he is full again, a climb his Omnivamp shortens. Assassin's Hood gains 4 Crit per kill in an Assassin's hands, and Magician's Ledger adds 1 Magic for every 8 Shards generated this game, fed by Shard Collector on his Crits and by the 2 plus 2 per rank Shards each Devour kill pays.
The Greedy raises each Devour kill by 2 plus 1 per rank Shards and consumes 2 on every cast for permanent Omnivamp and Crit, 1 plus 1 per rank of each. Each cast therefore adds 10 damage plus 10 per rank to every later Devour, since Devour turns Omnivamp into damage at ten times its value.
The Kingpin brings the Vanguard class with a 200 Max HP bonus, and for Rush (8) gives every Assassin and Vanguard 1 Omnivamp and 1 Crit per Shard generated this game. Before 0.5.8 that bonus kept running after Dragomir died.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Dragomir that stat is Crit.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Critprimary | +15 | +45 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.
Extra classes it can gain: Mage
Gain the Mage class and 25 Magic.
On cast, gain 5 per Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.
Extra classes it can gain: Vanguard
Gain the Vanguard class and 200 Max HP.
For Rush (8),
Assassins and
Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On Crit, heal 50% Crit health and gain 3 Mana.
Rush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.