
Sette archetipi
Vanguard
La classe di un eroe decide due cose che contano più delle sue statistiche: da quale pool di upgrade pesca al rank A e di nuovo al rank S, e quali relic e item sono costruiti per sostenerlo. Sette classi, quattro eroi ciascuna, e un pool condiviso per classe — quindi due eroi della stessa classe competono per gli stessi upgrade. Ogni pagina qui sotto elenca gli eroi, entrambi i pool per intero, e ogni relic e item che porta il nome della classe.
Aggiornato alla patch 0.5.10
L’item in tier S è loro
Vanguard's Bracelet è l’unico item con il nome di una classe che la tier list valuta S, e ogni sua copia nelle build sta su Rip: due in Rush Duelists e due in Rush Shard Gen Duelists, ciascuna delle quali guadagna 20 Max HP per ogni trigger di Rush. Rip è il Vanguard di quattro build e Rowan copre Stall Aria e Debuff Mages. Nessuna build schiera un secondo Vanguard o porta una relic con il nome della classe.
La vita come statistica di danno
La vita media dei quattro Vanguards è 1.125, e sei dei loro quindici upgrade la spendono. Intimidating Aura infligge ogni secondo il 3% del Max HP ai nemici adiacenti, Burning Eye apre il combattimento con 30 Burn più 1 ogni 50 Max HP, e Shield Line ne cede il 66% come Scudi a chiunque stia nelle prime due file. Rush alimenta a sua volta quel numero: Rushed Size raddoppia il Max HP per Rush (12), Rushed Offense aggiunge 100 a ogni trigger, e Rip prende Rushed Size in tre delle sue quattro build.
Burn in rialzo
Burning Eye ha ottenuto nella 0.5.5 i suoi 30 Burn fissi, Burning Aura ora scala a 1 Burn ogni 800 Max HP invece di 1.000 e si accumula fino a 7 invece che a 5, e Vanguard's Flameplate Banner e Vanguard's Flamefists Banner sono passate da 3 a 4 Burn. Con la 0.5.7 i danni da Burn e Poison hanno cominciato a contare per Vanguard's Frenzy Prism, che concede +33% di Attack Speed, Attack e Defense la prima volta che un Vanguard scende sotto la metà della vita in un combattimento.
Eroi Vanguard
NiklasVanguardRed Hot Deals: Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per Rank)% of its stats and Shards equal to 80% of its value. For Rush (14), auto attacks inflict 1 (+1 per 500 Max Health) Burn per equipped item.
RowanVanguard / TankHearty: After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
RipVanguardBloodthirsty: For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max Health Attack Speed.
MingVanguardInner Flame: Each second, inflict 1 per 600 Max Health Burn on adjacent enemies. For Rush (7), double the Burn.
Statistiche dei Vanguard a confronto
I valori base di ogni Vanguard, prima di rank, item e relic.
Upgrade Vanguard — rank A
15 upgrade nel pool del rank A. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Calming PresenceVanguards gain 13 (+10 per Rank) HP/S. Backup.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Intimidating AuraEach second, deal 3% Max Health damage to adjacent enemies.
Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeFor Rush (12), gain +100% Max HP.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Burning AuraOn auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Aggressive PresenceVanguards gain 50 (+50 per Rank) Attack. Backup.
Burning EyeAt start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Upgrade Vanguard — rank S
15 upgrade nel pool del rank S. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Calming PresenceVanguards gain 13 (+10 per Rank) HP/S. Backup.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Intimidating AuraEach second, deal 3% Max Health damage to adjacent enemies.
Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeFor Rush (12), gain +100% Max HP.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Burning AuraOn auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Aggressive PresenceVanguards gain 50 (+50 per Rank) Attack. Backup.
Burning EyeAt start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Relic e item Vanguard
18 entità portano il nome Vanguard. Sono costruite attorno a quello che fa la classe, quindi sono il primo posto dove guardare quando ci punti.
Vanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally BannerUniqueFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 4 Burn on the attacker.
Vanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 4 Burn on their target.
Vanguard's Combative ReflectionUniqueVanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated ReflectionUniqueVanguards gain 200 Max HP and 30 Defense.
Vanguard's MedallionCommonVanguards gain 200 Max HP.
Vanguard's MementoRareAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
Vanguard's EmblemRareEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
Vanguard's Frenzy PrismEpicWhenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
Vanguard's Amplification FiligreeEpicFor Rush (8), Vanguards gain +100% Max HP.
Vanguard's Titanic EngineLegendaryHeroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Vanguard's BucklerUniqueIf this item is held by a Vanguard, double its stats.
Vanguard's SwordUniqueIf this item is held by a Vanguard, double its stats.
Vanguard's BraceletRareOn Rush trigger, if held by a Vanguard this item gains 20 Max HP.
Vanguard's GlyphEpicThe holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +25% Max HP.
Vanguard's CrestUniqueThe holder counts as a Vanguard during combat.