
Sept archétypes
Vanguard
La classe d’un héros décide de deux choses qui comptent plus que ses statistiques : dans quel pool d’améliorations il pioche au rang A puis au rang S, et quelles reliques et objets sont conçus pour le soutenir. Sept classes, quatre héros chacune, et un pool partagé par classe.
Mis à jour pour le patch 0.5.10
L’objet classé S est à eux
Parmi les objets qui portent un nom de classe, Vanguard's Bracelet est le seul classé S dans la tier list, et tous les exemplaires présents dans les builds reviennent à Rip : deux dans Rush Duelists et deux dans Rush Shard Gen Duelists, chacun gagnant 20 Max HP par déclenchement de Rush. Rip tient le rôle de Vanguard dans quatre builds, et Rowan couvre Stall Aria et Debuff Mages. Aucun build n’aligne de second Vanguard ni n’emporte de relique au nom de la classe.
La vie comme statistique de dégâts
Les quatre Vanguards comptent en moyenne 1 125 points de vie, et six de leurs quinze améliorations les mettent à profit. Intimidating Aura inflige chaque seconde 3 % des Max HP aux ennemis adjacents, Burning Eye ouvre le combat avec 30 Burn plus 1 par tranche de 50 Max HP, et Shield Line en reverse 66 % sous forme de Boucliers à tous ceux qui occupent les deux premières lignes. Rush, lui, regonfle ce chiffre : Rushed Size double les Max HP pendant Rush (12), Rushed Offense en ajoute 100 à chaque déclenchement, et Rip prend Rushed Size dans trois de ses quatre builds.
Des chiffres de Burn en hausse
Burning Eye a gagné ses 30 Burn fixes en 0.5.5, Burning Aura rapporte désormais 1 Burn par tranche de 800 Max HP au lieu de 1 000 et se cumule jusqu’à 7 au lieu de 5, tandis que Vanguard's Flameplate Banner et Vanguard's Flamefists Banner sont passées de 3 à 4 Burn. Depuis la 0.5.7, les dégâts de Burn et de Poison comptent pour Vanguard's Frenzy Prism, qui accorde +33 % d’Attack Speed, d’Attack et de Defense la première fois qu’un Vanguard passe sous la moitié de sa vie au cours d’un combat.
Héros Vanguard
NiklasVanguardRed Hot Deals: Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per Rank)% of its stats and Shards equal to 80% of its value. For Rush (14), auto attacks inflict 1 (+1 per 500 Max Health) Burn per equipped item.
RowanVanguard / TankHearty: After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
RipVanguardBloodthirsty: For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max Health Attack Speed.
MingVanguardInner Flame: Each second, inflict 1 per 600 Max Health Burn on adjacent enemies. For Rush (7), double the Burn.
Statistiques des Vanguard comparées
Les valeurs de base de chaque Vanguard, avant les rangs, les objets et les reliques.
Améliorations Vanguard — rang A
15 améliorations dans le pool du rang A. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Calming PresenceVanguards gain 13 (+10 per Rank) HP/S. Backup.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Intimidating AuraEach second, deal 3% Max Health damage to adjacent enemies.
Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeFor Rush (12), gain +100% Max HP.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Burning AuraOn auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Aggressive PresenceVanguards gain 50 (+50 per Rank) Attack. Backup.
Burning EyeAt start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Améliorations Vanguard — rang S
15 améliorations dans le pool du rang S. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
Vindictive ShieldsThe first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Calming PresenceVanguards gain 13 (+10 per Rank) HP/S. Backup.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Intimidating AuraEach second, deal 3% Max Health damage to adjacent enemies.
Rushed OffenseOn Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Rushed SizeFor Rush (12), gain +100% Max HP.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Burning AuraOn auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Aggressive PresenceVanguards gain 50 (+50 per Rank) Attack. Backup.
Burning EyeAt start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Violent PresenceWhenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Brutal VitalityGain 1000 Max HP and 20 Omnivamp.
Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Reliques et objets Vanguard
18 entités portent le nom Vanguard. Elles sont construites autour de ce que fait la classe, c’est donc le premier endroit où regarder quand tu mises dessus.
Vanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally BannerUniqueFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 4 Burn on the attacker.
Vanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 4 Burn on their target.
Vanguard's Combative ReflectionUniqueVanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated ReflectionUniqueVanguards gain 200 Max HP and 30 Defense.
Vanguard's MedallionCommonVanguards gain 200 Max HP.
Vanguard's MementoRareAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
Vanguard's EmblemRareEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
Vanguard's Frenzy PrismEpicWhenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
Vanguard's Amplification FiligreeEpicFor Rush (8), Vanguards gain +100% Max HP.
Vanguard's Titanic EngineLegendaryHeroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Vanguard's BucklerUniqueIf this item is held by a Vanguard, double its stats.
Vanguard's SwordUniqueIf this item is held by a Vanguard, double its stats.
Vanguard's BraceletRareOn Rush trigger, if held by a Vanguard this item gains 20 Max HP.
Vanguard's GlyphEpicThe holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +25% Max HP.
Vanguard's CrestUniqueThe holder counts as a Vanguard during combat.