AThe Glutton
The Glutton Passive
On Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat,
Vanguards gain all Max HP gained from this ability.

Hero
Tier A
Vanguard
The Butcher
A tier on patch 0.5.12
Rip plays in four of the strongest comps, including both S tier Rush Duelist comps, and his runs are among the best on SSS difficulty, though only average overall. Players rate him A and credit much of his strength to Nyx.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Rip has the highest health in the game at 1,250 and converts it into Attack — his damage scales on Max Health, not on Attack. Dropping below half health, on him or on an adjacent enemy, refreshes all his Rush windows, so he is designed to be at the centre of the worst part of the board.
The Glutton, 33 permanent Max HP for every Rush trigger, is Rip's spec in every tier list build except Crit Rush Assassins. In Rush Duelists and Rush Shard Gen Duelists he also holds two Vanguard's Bracelet, each growing by 20 Max HP per trigger, and Crown of Haste, 8 Max HP and 1 Attack per trigger. Every Rush trigger there is worth 81 Max HP, and for Rush (10) Bloodthirsty turns 5% of Max HP into Attack.
The Glutton's first line carries Backup, so a benched Rip keeps banking, and its Backup Only line hands the whole banked amount to every Vanguard in combat when a fight starts, which suits Niklas or Rowan. Rush Duelists Stack keeps him on the field instead, at rank S with Crown of Haste and Bloodfang, 12 Attack and 7 Omnivamp.
In Crit Rush Assassins he switches to The Brute: the Assassin class, 35 Crit (25 before 0.5.2), and on each Crit he steals Health worth half his Crit. His 15 base Crit plus those 35 matches the 50 every Assassin hero starts with, so each steal begins at 25 Health, and the 15 Crit on Sacrificial Scythe raises it.
The quarter of Max HP the Scythe takes at the opening has an upside here: starting lower puts him closer to the 50% line where Bloodthirsty refreshes his Rush abilities, while the steal and the Scythe's own 30 Omnivamp race him back to full for its 5 Shards.
The Enraged is the third option. Each Rampage adds Max HP equal to 10% of Max HP plus 250% of Magic, 5 plus 5 per rank Attack Speed and 2 plus 2 per rank Omnivamp, and the casts stack. The Max HP it adds is the same stat Bloodthirsty converts into Attack, and into Attack Speed once the 50% line is crossed.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Rip that stat is Health.
| Stats | Per rank | C → S |
|---|---|---|
| Healthprimary | +25% | +75% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max Health Attack Speed.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
On Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat,
Vanguards gain all Max HP gained from this ability.
Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.
Extra classes it can gain: Assassin
Gain the Assassin class and 35 Crit.
On Crit, steal 50% Crit Health from the target.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 50 (+50 per Rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.