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Sept archétypes

Assassin

La classe d’un héros décide de deux choses qui comptent plus que ses statistiques : dans quel pool d’améliorations il pioche au rang A puis au rang S, et quelles reliques et objets sont conçus pour le soutenir. Sept classes, quatre héros chacune, et un pool partagé par classe.

Mis à jour pour le patch 0.5.1.718

Assassin heroes

Statistiques des Assassin comparées

Les valeurs de base de chaque Assassin, avant les rangs, les objets et les reliques.

Statistiques de base des héros Assassin : vie, défense, attaque, attaques par seconde, portée et mana.
HérosVieDéfenseAttaqueAttaques par secondePortéeMana / régén.Critique
Hoyoung67530370,47580 / 450
Yuuna80037400,45175 / 450
Zuri90052300,371110 / 450
Dragomir80040350,45175 / 450

Assassin upgrades — rank A

15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.

  • Poisonous BurstOn Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
  • Poisonous EdgeGain +50% Crit against enemies with Poison.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Poisonous EyeAt start of combat, inflict 10 (+25% Crit) Poison on all enemies.
  • Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
  • Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
  • Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
  • Aim True, Aim QuickFor Rush (10), gain +100% Crit.
  • Shard CollectorEvery other Crit, gain 1 Shard.
  • Shard PlundererOn kill, gain 8 Shards.
  • Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
  • LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
  • From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
  • Brutal PrecisionGain 60 Crit and 20 Omnivamp.

Assassin upgrades — rank S

15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.

  • Poisonous BurstOn Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
  • Poisonous EdgeGain +50% Crit against enemies with Poison.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Poisonous EyeAt start of combat, inflict 10 (+25% Crit) Poison on all enemies.
  • Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
  • Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
  • Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
  • Aim True, Aim QuickFor Rush (10), gain +100% Crit.
  • Shard CollectorEvery other Crit, gain 1 Shard.
  • Shard PlundererOn kill, gain 8 Shards.
  • Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
  • LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
  • From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
  • Brutal PrecisionGain 60 Crit and 20 Omnivamp.

Assassin relics and items

18 entities carry the Assassin name. They are built around what the class does, so they are the first place to look when you commit to it.

Questions fréquentes

Which heroes are Assassin in Guildrun?
There are 4: Hoyoung, Yuuna, Zuri, Dragomir. A hero can belong to more than one class, and some specializations grant a second class on top.
What upgrades can a Assassin take?
The Assassin pool has 15 upgrades at rank A and 15 at rank S. A hero takes one at rank A and another at rank S, and the two cannot be the same.
Which relics and items are made for Assassin?
18 carry the class name. Their effects reference what the class does, so they scale with a guild built around it rather than with any team.
Do two heroes of the same class compete for the same upgrades?
Yes. The pool is per class, not per hero, so running two heroes of one class means splitting the same list of upgrades between them.

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