
Sept archétypes
Assassin
La classe d’un héros décide de deux choses qui comptent plus que ses statistiques : dans quel pool d’améliorations il pioche au rang A puis au rang S, et quelles reliques et objets sont conçus pour le soutenir. Sept classes, quatre héros chacune, et un pool partagé par classe.
Mis à jour pour le patch 0.5.10
Le Crit, ligne après ligne
Les quatre Assassins partent de 50 Crit, Zuri comprise, contre 15 pour les vingt et un autres héros. La liste d’améliorations de la classe fait appel à ce chiffre presque partout ; seules Rush Overdrive, Shard Plunderer et Lurker s’en passent. Poisonous Burst inflige 1 Poison plus 10 % du Crit à chaque Crit, Critical Defenses convertit 250 % du Crit en Defense chez un Assassin placé en première ligne, et Shard Collector rapporte un Shard un Crit sur deux. Les spécialisations qui accordent la classe ajoutent du Crit fixe par-dessus : 30 pour Nyx, 25 pour Ratna et 35 pour Rip, qui en recevait 25 avant la 0.5.2.
Une seule Assassin de naissance en S
Crit Rush Assassins, classé S, n’aligne qu’une Assassin d’origine, Yuuna, avec Banked Presence et Critical Invigoration. Ratna et Rip rejoignent la classe par leur spécialisation, et Ratna prend Critical Offense Growth au rang S. Aucun autre build ne consacre autant d’emplacements de relique à une seule classe : Assassin's Medallion, Assassin's Emblem, Assassin's Payday Banner et Assassin's Supremacy Filigree, dont les 200 Crit sont passés à Rush (10) en 0.5.9, quand son Stealth est devenu 5 secondes en début de combat.
Shard Gen Assassins associe Zuri à Dragomir et Hoyoung, tous deux avec Shard Collector, et est redescendu en A après la baisse des effets qui rentabilisent ses Shards : Greedy Gauntlet est passé de 1 250 à 750 Boucliers en 0.5.4, et Shard Resonator de 1 000 à 600 en 0.5.3, puis à 400 en 0.5.5.
Héros Assassin
HoyoungAssassinKillshot: Fire an arrow at the farthest enemy. It deals 250 (+300% Attack, +300% Magic) damage and gains 100% Crit, +50 per Rank additional Crit.
YuunaAssassinShuriken Shadow Strike: Leap into the air and throw 1 (+1 per 40 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 10
ZuriTank / AssassinStone Skin: On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
DragomirAssassinDevour: Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Statistiques des Assassin comparées
Les valeurs de base de chaque Assassin, avant les rangs, les objets et les reliques.
Améliorations Assassin — rang A
15 améliorations dans le pool du rang A. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Poisonous BurstOn Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeGain +80% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Améliorations Assassin — rang S
15 améliorations dans le pool du rang S. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Poisonous BurstOn Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeGain +80% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Reliques et objets Assassin
18 entités portent le nom Assassin. Elles sont construites autour de ce que fait la classe, c’est donc le premier endroit où regarder quand tu mises dessus.
Assassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUniqueWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards.
Assassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic.
Assassin's MedallionCommonAssassins gain 15 Crit.
Assassin's MementoRareAt start of combat, gain 5 Shards per Assassin in combat.
Assassin's EmblemRareIf there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Assassin's Elevation PrismEpicWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
Assassin's Supremacy FiligreeEpicAt start of combat, Assassins gain Stealth for 5 seconds. For Rush (10), Assassins gain 200 Crit.
Assassin's Ambush EngineLegendaryHeroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Assassin's BladeUniqueIf this item is held by an Assassin, double its stats.
Assassin's TomeUniqueIf this item is held by an Assassin, double its stats.
Assassin's HoodRareOn kill, if held by an Assassin this item gains 4 Crit.
Assassin's GlyphEpicThe holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
Assassin's CrestUniqueThe holder counts as an Assassin during combat.