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GuildrunBuild

Hero

Ratna

Mage

The Matriarch

Ratna is the burst Mage: her damage coefficient steps from 150% to 750% of Magic, she gains permanent Magic on every kill, and a Crit stuns the whole board. She is the hero most likely to decide a fight in a single cast, and the most useless if that cast comes one second too late.

Base stats

Health
575
Defence
27
Attack
20
Crit
15
Magic
25
Range
4
Max mana
80
Mana regen
4

What Ratna gains per rank

A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Ratna that stat is Magic.

Stat gains per rank and total from C to S for Ratna.
StatsPer rankC → S
Health+12.5%+37.5%
Defence+8+24
Attack+6+18
Magicprimary+25+75
Attack speed+5+15
Crit+4+12
Mana regen+1+3

Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.

Starting ability

Starfall Active

Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.

Specializations

A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.

The Fashionable

+1 item slots

The Fashionable Passive

Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

The Ostentatious

Extra classes it can gain: Mystic

Gain the Mystic class and 4 Mana Regen.

The Ostentatious Passive

On cast, other Heroes gain 25% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 25% Magic Magic and 25% Mana Regen Mana Regen.

The Magnanimous

Extra classes it can gain: Assassin

Gain the Assassin class and 25 Crit.

The Magnanimous Passive

Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per Rank) Crit.

Class upgrades

Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.

  • Mage Armor

    At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

  • Hermit

    At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Enchanted Attacks

    On auto attack, deal 100% Magic bonus damage.

  • Arcane Destruction

    On cast, gain 100 Crit.

  • Burning Casts

    On cast, inflict 50% Magic Burn on enemies in range.

  • Burning Absorption

    On cast, gain 1 Magic per 4 Burn on enemies in range.

  • Stalled Heat

    After Stall (20), inflict 80% Magic Burn on all enemies.

  • Magical Growth

    At start of combat, Mages permanently gain 20 Magic. Backup.

  • Freezing Casts

    On cast, inflict 25% Magic Frost on enemies in range.

  • Freezing Absorption

    On cast, gain 1 Magic per 5 Frost on enemies in range.

  • Stalled Cold

    After Stall (20), inflict 35% Magic Frost on all enemies.

  • Stalled Growth

    After Stall (25), permanently gain 40 Magic.

  • Instacast

    After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

  • Fast Cast

    Gain 8 Mana Regen and 40 Starting Mana.

Guildrun Heroes

Questions people ask

What class is Ratna in Guildrun?
Ratna is a Mage hero with 575 health, 27 defence, 20 attack and 15 crit at rank C.
Which specializations can Ratna take?
Ratna has 3 paths: The Fashionable, The Ostentatious, The Magnanimous. One is picked at rank B and stays locked for the rest of the run.
What does Ratna gain per rank?
Every stat rises at each rank, but Magic rises three to four times faster than the rest, because it is the primary stat of Ratna’s class. There are 3 upgrades between C and S.
What is Ratna’s starting ability?
Starfall (Active). Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.

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