CThe Fashionable
+1 item slots
The Fashionable Passive
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

Hero
Tier C
Mage
The Matriarch
C tier on patch 0.5.12
Player lists for Red Rift agree on C: a high ceiling if she reaches The Magnanimous early, poor value at rank C. Her runs are among the least successful, and on SSS difficulty they win less often than any other hero's.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Ratna is the burst Mage: her damage coefficient steps from 150% to 750% of Magic, she gains permanent Magic on every kill, and a Crit stuns the whole board. She is the hero most likely to decide a fight in a single cast, and the most useless if that cast comes one second too late.
Two parts of Ratna's rank S kit in Crit Rush Assassins check her position when a fight opens. Lone Wolf's Bow wants an empty 2-hex ring around her before it splashes. Hermit, her A upgrade, pays +33% Magic, 25% before 0.5.1, and +50% Crit if she has the back two rows to herself.
Starfall scales on Magic alone, so her Attack goes into auto attacks, and those feed the cast. Each Spellblade grants 2 Magic per auto attack and 30 Attack per cast, raised in 0.5.2 from 1 and 25. Two copies make every auto attack worth 4 Magic, which a rank S Starfall at 750% turns into 30 damage.
The Magnanimous grants the Assassin class and 25 Crit. Her S upgrade, Critical Offense Growth, comes from the Assassin pool and adds 1 Attack and 1 Magic permanently on every Crit, and Polymath's Prism boosts the primary stat of each class she holds, so she gets 20% more Crit as well as 20% more Magic.
Each Crit stuns all enemies for half a second plus half a second per rank. The spec also aims Starfall at the lowest-health enemy on the first 2 plus 1 per rank casts of each combat, and each kill adds Stealth plus 3 permanent Crit plus 2 per rank, since 0.5.2 cut it from 3 plus 3.
The Fashionable adds an item slot and, at the start of combat, 45 Magic, 3 Mana Regen and 6 HP/S per rarity level of each equipped item; 0.5.3 lowered the last two from 4 and 8. The Ostentatious makes her a Mystic with 4 more Mana Regen. On each cast the other heroes gain 25% of her Magic and of her Mana Regen, and from the reserves she hands Mages and Mystics the same share as the fight opens. The Magic share was 20% until 0.5.3.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Ratna that stat is Magic.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magicprimary | +25 | +75 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
+1 item slots
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.
Extra classes it can gain: Mystic
Gain the Mystic class and 4 Mana Regen.
On cast, other Heroes gain 25% Magic Magic and 25% Mana Regen Mana Regen.
Backup Only: At start of combat,
Mages and
Mystics gain 25% Magic Magic and 25% Mana Regen Mana Regen.
Extra classes it can gain: Assassin
Gain the Assassin class and 25 Crit.
Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per Rank) Crit.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall abilities trigger 6 seconds faster. Backup.
On auto attack, deal 100% Magic bonus damage.
On cast, gain 100 Crit.
On cast, inflict 50% Magic Burn on enemies in range.
On cast, gain 1 Magic per 3 Burn on enemies in range.
After Stall (20), inflict 100% Magic Burn on all enemies.
At start of combat,
Mages permanently gain 20 Magic. Backup.
On cast, inflict 25% Magic Frost on enemies in range.
On cast, gain 1 Magic per 5 Frost on enemies in range.
After Stall (20), inflict 35% Magic Frost on all enemies.
After Stall (25), permanently gain 40 Magic.
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Gain 8 Mana Regen and 40 Starting Mana.