
Sete arquétipos
Assassin
A classe de um herói decide duas coisas que pesam mais que os atributos: de qual pool de melhorias ele puxa no rank A e de novo no rank S, e quais relíquias e itens foram feitos para sustentá-lo. Sete classes, quatro heróis cada, e um pool compartilhado por classe.
Atualizado para o patch 0.5.1.718
Assassin heroes
HoyoungAssassinKillshot: Fire an arrow at the farthest enemy. It deals 250 (+250% Attack, +250% Magic) damage and gains 25 (+100% Crit) additional Crit.
YuunaAssassinShuriken Shadow Strike: Leap into the air and throw 1 (+1 per 50 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 8
ZuriTank / AssassinStone Skin: On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
DragomirAssassinDevour: Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Atributos de Assassin comparados
Os valores base de cada Assassin, antes de patentes, itens e relíquias.
Assassin upgrades — rank A
15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.
Poisonous BurstOn Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
Poisonous EdgeGain +50% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 10 (+25% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Assassin upgrades — rank S
15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.
Poisonous BurstOn Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
Poisonous EdgeGain +50% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 10 (+25% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Assassin relics and items
18 entities carry the Assassin name. They are built around what the class does, so they are the first place to look when you commit to it.
Assassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUniqueWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards.
Assassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic.
Assassin's MedallionCommonAssassins gain 15 Crit.
Assassin's MementoRareAt start of combat, gain 4 Shards per Assassin in combat.
Assassin's EmblemRareIf there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Assassin's Elevation PrismEpicWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
Assassin's Supremacy FiligreeEpicFor Rush (4), Assassins gain Stealth and 200 Crit.
Assassin's Ambush EngineLegendaryHeroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Assassin's BladeUniqueIf this item is held by an Assassin, double its stats.
Assassin's TomeUniqueIf this item is held by an Assassin, double its stats.
Assassin's HoodRareOn kill, if held by an Assassin this item gains 4 Crit.
Assassin's GlyphEpicThe holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
Assassin's CrestUniqueThe holder counts as an Assassin during combat.
Perguntas frequentes
Which heroes are Assassin in Guildrun?
There are 4: Hoyoung, Yuuna, Zuri, Dragomir. A hero can belong to more than one class, and some specializations grant a second class on top.
What upgrades can a Assassin take?
The Assassin pool has 15 upgrades at rank A and 15 at rank S. A hero takes one at rank A and another at rank S, and the two cannot be the same.
Which relics and items are made for Assassin?
18 carry the class name. Their effects reference what the class does, so they scale with a guild built around it rather than with any team.
Do two heroes of the same class compete for the same upgrades?
Yes. The pool is per class, not per hero, so running two heroes of one class means splitting the same list of upgrades between them.
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