
Sept archétypes
Warrior
La classe d’un héros décide de deux choses qui comptent plus que ses statistiques : dans quel pool d’améliorations il pioche au rang A puis au rang S, et quelles reliques et objets sont conçus pour le soutenir. Sept classes, quatre héros chacune, et un pool partagé par classe.
Mis à jour pour le patch 0.5.10
Logan, et personne d’autre
Logan est le seul Warrior des neuf builds de la tier list. Il joue dans Rush Duelists Stack, classé S, avec The Juggernaut, Fight and Win et une Warrior's Greataxe, qui gagne 12 Attack chaque fois que son Warrior survit à un combat (10 avant la 0.5.2). Aucun build ne porte de relique Warrior ni n’emprunte la classe, bien que trois spécialisations l’accordent : The Sniper chez Hoyoung, The Frostbite chez Karsu et The Brisk chez Sal.
Au rythme de Rush
Côté Attack de base, les quatre Warriors affichent une moyenne de 44,25, sept points de plus que les Vanguards, et leur liste d’améliorations s’organise autour des fenêtres de Rush. Hit Hard, Hit Fast double l’Attack pendant Rush (8), Critical Aggression double le Crit pendant Rush (10), Rush Strength ajoute 2 Attack à chaque Warrior par déclenchement de Rush, et Rush Overdrive prolonge chaque capacité Rush de 3 secondes.
Chaque Warrior possède aussi une spécialisation qui touche toute la classe et continue d’agir depuis la réserve : The Champion chez Reyna, The Iron chez Logan, The Sharp chez Tilly et The Intrepid chez Kai portent toutes Backup. Martial Backup Prism en tire parti : 20 Attack pour tous les héros par rang de chaque Warrior en réserve.
Des reliques rabotées en 0.5.2
Warrior's Bloodshield Engine, la Legendary de la classe, donne 50 Attack à chaque héros et, à chaque Warrior, des Boucliers durables valant 10 % de ses dégâts, contre 15 % auparavant. Le même patch a réduit Warrior's Sundering Filigree de 20 à 15 Defense retirée par Crit pendant Rush (8). Warrior's Emblem n’a besoin que d’un Warrior pour ajouter 50 Crit aux auto-attaques, tandis que Warrior's Memento gagne à en compter un deuxième, puisqu’elle ajoute 2 secondes aux capacités Rush par Warrior en combat.
Héros Warrior
ReynaWarriorTriple Threat: Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
LoganWarriorExecution: Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.
TillyWarrior / DuelistLuxurious: Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.
KaiWarriorResolute Strike: Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+150% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Statistiques des Warrior comparées
Les valeurs de base de chaque Warrior, avant les rangs, les objets et les reliques.
Améliorations Warrior — rang A
15 améliorations dans le pool du rang A. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 25 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range and 40 Attack Speed.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Améliorations Warrior — rang S
15 améliorations dans le pool du rang S. Un héros en choisit une, et les héros d’une même classe piochent dans la même liste.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 25 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range and 40 Attack Speed.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Reliques et objets Warrior
18 entités portent le nom Warrior. Elles sont construites autour de ce que fait la classe, c’est donc le premier endroit où regarder quand tu mises dessus.
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUniqueWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUniqueWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUniqueRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Warrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed.
Warrior's MedallionCommonWarriors gain 25 Attack.
Warrior's MementoRareFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's EmblemRareIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Warrior's Exaltation PrismEpicWhenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
Warrior's Sundering FiligreeEpicFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.
Warrior's Bloodshield EngineLegendaryHeroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt.
Warrior's SwordUniqueIf this item is held by a Warrior, double its stats.
Warrior's BowUniqueIf this item is held by a Warrior, double its stats.
Warrior's GreataxeRareOn combat survival, if held by a Warrior this item gains 12 Attack.
Warrior's GlyphEpicThe holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.
Warrior's CrestUniqueThe holder counts as a Warrior during combat.