
Sept archétypes
Warrior
La classe d’un héros décide de deux choses qui comptent plus que ses statistiques : dans quel pool d’améliorations il pioche au rang A puis au rang S, et quelles reliques et objets sont conçus pour le soutenir. Sept classes, quatre héros chacune, et un pool partagé par classe.
Mis à jour pour le patch 0.5.1.718
Warrior heroes
ReynaWarriorTriple Threat: Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
LoganWarriorExecution: Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.
TillyWarrior / DuelistLuxurious: Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.
KaiWarriorResolute Strike: Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+100% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Statistiques des Warrior comparées
Les valeurs de base de chaque Warrior, avant les rangs, les objets et les reliques.
Warrior upgrades — rank A
15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.
Warrior upgrades — rank S
15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.
Warrior relics and items
18 entities carry the Warrior name. They are built around what the class does, so they are the first place to look when you commit to it.
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUniqueWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUniqueWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUniqueRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Warrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed.
Warrior's MedallionCommonWarriors gain 25 Attack.
Warrior's MementoRareFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's EmblemRareIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Warrior's Exaltation PrismEpicWhenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
Warrior's Sundering FiligreeEpicFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
Warrior's Bloodshield EngineLegendaryHeroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.
Warrior's SwordUniqueIf this item is held by a Warrior, double its stats.
Warrior's BowUniqueIf this item is held by a Warrior, double its stats.
Warrior's GreataxeRareOn combat survival, if held by a Warrior this item gains 10 Attack.
Warrior's GlyphEpicThe holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.
Warrior's CrestUniqueThe holder counts as a Warrior during combat.