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GuildrunBuild

Hero

Karsu

Duelist

The Finisher

Base stats

Health
650
Defence
29
Attack
30
Crit
15
Magic
0
Range
5
Max mana
80
Mana regen
4

Starting ability

Snowpiercer Active

Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

Specializations

A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.

The Falling Snow

The Falling Snow Passive

Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

The Warband

The Warband Passive

On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite

Extra classes it can gain: Warrior

Gain the Warrior class and 40 Attack.

The Frostbite Passive

On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Class upgrades

Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.

  • Burning Attacks

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning Acceleration

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous Attacks

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous Acceleration

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing Attacks

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing Acceleration

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff Velocity

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush Dynamo

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical Timing

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rolling Speed

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden Eye

    Every 10 auto attacks, gain 1 Shard.

  • Ranger

    Gain 1 Range.

  • Scaling Speed

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall Dynamo

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Guildrun Heroes

Questions people ask

What class is Karsu in Guildrun?
Karsu is a Duelist hero with 650 health, 29 defence, 30 attack and 15 crit.
Which specializations can Karsu take?
Karsu has 3 paths: The Falling Snow, The Warband, The Frostbite. One is picked at rank B and stays locked for the run.
What is Karsu's starting ability?
Snowpiercer (Active). Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.

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