AThe Falling Snow
The Falling Snow Passive
On auto attack, reduce Karsu's Max Mana by 1 (Min: 40). After Stall (15), Snowpiercer arrows gain 33 (+33 per Rank) Crit.

Hero
Tier A
Duelist
The Finisher
A tier on patch 0.5.12
Karsu is rarely picked, but runs that keep him win more often than with any other hero, and often on SSS too, though that sample is small. Player lists still rate him C, a boss killer weak in regular fights, so he stops at A.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Karsu fires a volley whose arrow count scales on Attack Speed, up to fourteen, each one applying Frost. He is area control disguised as a Duelist: at 5 range he never enters the fight, and a full volley slows an entire board at once.
Every Snowpiercer cast under The Warband permanently gives Karsu 2 Crit, 3 Attack and 4 Attack Speed (3 before 0.5.5). Each new combat opens with the other Duelists receiving everything the spec has given him so far, Backup included, and the banked Attack Speed also adds arrows to his own volleys, one per 50. A rank S Karsu on this spec anchors Rush Duelists Stack, passing the stats to Irini and Nyx.
His two upgrades there serve the same group. Freezing Acceleration, at rank A, gives any Duelist 2 Attack Speed whenever it attacks an enemy with Frost, and every Snowpiercer arrow inflicts 3 Frost plus 2 per rank. Critical Timing, at rank S, grants +50% Crit for Rush (10) and again after Stall (20).
Sword of Combustion gives 30 Attack Speed and 40 Attack, and each auto attack adds bonus damage matching however much Burn the target carries. None of Karsu's own abilities inflict Burn; in the Stack build it comes from Duelist's Flame Banner, 3 Burn on every Duelist auto attack. His second item, Lone Wolf's Bow, splashes only if no hero stands within 2 hexes of him when combat starts; his attack range of 5, shared only with Hoyoung, is the longest on the roster.
The Falling Snow lost its flat 5 extra arrows when Snowpiercer was rewritten in 0.5.4. Each auto attack now takes a point off his Max Mana, from 85 down to a floor of 40, so his Mana bar shrinks as the fight goes on, and after Stall (15) Snowpiercer arrows gain 25 Crit plus 25 per rank. The Frostbite gives the Warrior class and 40 Attack instead, and each auto attack fires an extra arrow that inflicts 1 Frost plus 1 per 100 Attack Speed. His base Attack has been 33 since 0.5.3, up from 30, when both his Max and Starting Mana also rose by 5.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Karsu that stat is Attack speed.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speedprimary | +20 | +60 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Loose a volley of 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 3 (+2 per Rank) Frost. Max Arrows: 14
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
On auto attack, reduce Karsu's Max Mana by 1 (Min: 40). After Stall (15), Snowpiercer arrows gain 33 (+33 per Rank) Crit.
On cast, permanently gain 2 Crit, 3 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.
Extra classes it can gain: Warrior
Gain the Warrior class and 40 Attack.
On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a
Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 50 Attack Speed) Poison (Max: 6).
Whenever a
Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a
Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
On Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Gain 1 Range and 40 Attack Speed.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.