AThe Champion
The Champion Passive
Gain 3 Attack per Rush triggered this game.
For Rush (8),
Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Hero
Tier A
Warrior
The Contender
A tier on patch 0.5.12
Runs with Reyna are won more often than with almost any other hero, and on SSS difficulty too, though that sample is small. Player tier lists mostly rate her B and no published comp uses her, which holds her at A.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Reyna converts damage dealt into lasting Shields, which makes her a Warrior who tanks by attacking. The three-punch combo counts as three auto attacks, so anything that triggers on auto attacks triggers three times. Give her Attack, not Defence: her survivability comes from the damage she deals.
Triple Threat carries a ceiling: each punch deals a damage percentage of 100 plus her Attack plus half her Magic, capped at 500%. Without Magic the cap arrives at 400 Attack, and past that point extra Attack no longer raises the percentage. Reyna opens every fight with 35 of her 70 Mana, so the first combo comes early. No tier list build takes her.
The Brawler adds the Vanguard class and 300 Max HP, gives Triple Threat 33% more Shields and pays 1 Attack per 10 Shields, up to half of her Max HP. On her base 850 health plus those 300, the limit is 575 Attack, above the 400 that maxes each punch. Patch 0.5.2 set both terms, from 1 Attack per 12 Shields and a cap of 33% Max HP.
Counting as a Vanguard opens Vanguard's Aegis Banner, Shields worth 25% of Max HP at the start of combat, which The Brawler reads as Attack before the first punch lands. Vanguard's Plated Reflection, 200 Max HP and 30 Defense for Vanguards, lifts the Attack cap by another 100.
The Boxer makes her a Duelist with 20 Attack Speed, and every third auto attack adds 50 plus 225% of Attack as bonus damage with 3 Burn plus 1 per 5 Attack Speed. Before 0.5.5 that hit was 150 plus 150%. Since the three punches are auto attacks, one cast always completes a count. Sword of Combustion fits twice: the 30 Attack Speed on it adds 6 Burn to each Boxer hit, and its effect deals bonus damage equal to the Burn already on the target.
The Champion grants no class. It adds 3 Attack per Rush triggered this game, and for Rush (8) every Warrior gains 1 Crit and 1 Omnivamp per trigger, a window 0.5.2 lengthened from 5. The count runs for the whole run, so the spec grows with every Rush effect the guild collects.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Reyna that stat is Attack.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attackprimary | +25 | +75 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Gain 3 Attack per Rush triggered this game.
For Rush (8),
Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
Extra classes it can gain: Vanguard
Gain the Vanguard class and 300 Max HP.
Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 50% Max Health Attack.
Extra classes it can gain: Duelist
Gain the Duelist class and 20 Attack Speed.
Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range and 40 Attack Speed.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory,
Warriors permanently gain 25 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat,
Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.