The Champion
The Champion Passive
Gain 2 Attack per Rush triggered this game.
For Rush (5),
Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Hero
Warrior
The Contender
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Gain 2 Attack per Rush triggered this game.
For Rush (5),
Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
Extra classes it can gain: Vanguard
Gain the Vanguard class and 300 Max HP.
Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.
Extra classes it can gain: Duelist
Gain the Duelist class and 20 Attack Speed.
Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory,
Warriors permanently gain 20 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat,
Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.