What the effects react to
Poison
Poison entities inflict and scale the Poison status on enemies, usually stacking from the start of combat. 9 relics and items are built on it: 9 relics and 0 items.
Updated for patch 0.5.1.718
Relics and items that scale with Poison
Poison BaubleUniqueAt start of combat, inflict 5 Poison on all enemies.
Poison AccumulatorUniqueQuest: Inflict 50 Poison. Rewards: Gain 15 Shards.
Poison BloomCommonAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
Poison VesselCommonQuest: Inflict 100 Poison. Rewards: Heroes gain 20 Attack Speed and 15 Crit.
Poison AmplifierRareWhenever a Hero inflicts Poison, inflict 33% more.
Poison CatalystRareAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
Poison ConduitRareQuest: Inflict 200 Poison. Rewards: Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.
Poison MigratorEpicWhenever an enemy dies, transfer their Poison to the nearest enemy.
Poison AscendancyEpicQuest: Inflict 400 Poison. Rewards: The first time each enemy reaches 50 Poison, they lose 33% Max HP, 50% Attack, and 50% Attack Speed.
The other mechanics
Questions people ask
What is Poison in Guildrun?
Poison entities inflict and scale the Poison status on enemies, usually stacking from the start of combat.
How many entities scale with Poison?
9 in the current pool: 9 relics and 0 items. Every one of them names Poison in its effect text.
Do effects on the same mechanic stack?
Relics apply to the whole guild and stack with each other, so several pointing at the same mechanic compound rather than overlap. That is why builds tend to commit to one mechanic instead of spreading.
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