AThe Electric
Gathering Storm Active
Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

Hero
Tier A
Duelist
Second Wind
A tier on patch 0.5.12
Player tier lists for Red Rift agree on A for Irini, who runs The Electric in all three Rush Duelist comps. Her runs win in the upper half overall but near the bottom on SSS, and she needs a front line early.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Irini is a ramping Duelist: every auto attack adds Attack Speed, and past Stall (15) those attacks start converting the accumulated speed into bonus damage. She opens weak and ends fights very strong, so she wants a front line that buys her the first fifteen seconds and items that raise Attack Speed rather than raw Attack.
Irini begins every fight with 10 Mana, the lowest Starting Mana of any hero. Her only active ability comes from The Electric, which three of her four tier list builds take. Gathering Storm deals 10 damage plus 20% of her Attack Speed, 10% of her Attack and 10% of her Magic per Stall and per Rush triggered this game, so the strike grows across a run instead of resetting each combat.
In Rush Duelists she fights beside Nyx and Rip, whose base passives both refresh their Rush abilities mid-fight, and takes Rush Dynamo at rank A: 1 Attack Speed for every Duelist per Rush trigger this game.
Two item lines reward keeping her isolated. Deadeye Hood triples its stats, to 45 Crit and 60 Attack Speed, if nobody else shares the back row at the start of combat. The Shard Gen build trades the Hood and Thief's Dagger for two Lone Wolf's Bow, 75 Attack each, whose splash needs a 2-hex gap around her as the fight begins and then lands 66% damage on whichever enemy is closest to her target. Both keep Sacrificial Scythe, which strips 25% of her Max HP as combat starts in exchange for 30 Omnivamp and 15 Crit, and grants 5 Shards once per combat when her health is full again.
The Olympic grants a single item, Zeus's Thunder, a Unique whose quest requires Irini as the holder. It gives 35 Attack Speed and 25 Crit at once; after 250 attacks, each auto attack also deals bonus damage to all enemies equal to 66% of her Attack Speed. Debuff Duelists takes it, with Squire's Sword alongside: if exactly one hero stands in front of her when combat starts, both permanently gain 10 Attack.
No build picks The Mighty. After Stall (10), every Duelist auto attack gives that Duelist 1 Attack Speed and 1 Attack per rank, and the effect also works from Backup. The Stall gate dates from 0.5.2.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Irini that stat is Attack speed.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speedprimary | +20 | +60 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.
After Stall (10), whenever a
Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.
Gain the unique quest item Zeus's Thunder.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a
Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 50 Attack Speed) Poison (Max: 6).
Whenever a
Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a
Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
On Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Gain 1 Range and 40 Attack Speed.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.