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Hero

Irini

Duelist

Second Wind

Irini is a ramping Duelist: every auto attack adds Attack Speed, and past Stall (15) those attacks start converting the accumulated speed into bonus damage. She opens weak and ends fights very strong, so she wants a front line that buys her the first fifteen seconds and items that raise Attack Speed rather than raw Attack.

Base stats

Health
650
Defence
29
Attack
31
Crit
15
Magic
0
Range
3
Max mana
75
Mana regen
4

What Irini gains per rank

A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Irini that stat is Attack speed.

Stat gains per rank and total from C to S for Irini.
StatsPer rankC → S
Health+12.5%+37.5%
Defence+8+24
Attack+6+18
Magic+6+18
Attack speedprimary+20+60
Crit+4+12
Mana regen+1+3

Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.

Starting ability

Limitless Passive

Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

Specializations

A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.

The Electric

Gathering Storm Active

Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

The Mighty

The Mighty Passive

After Stall (10), whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

The Olympic

The Olympic Passive

Gain the unique quest item Zeus's Thunder.

Class upgrades

Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.

  • Burning Attacks

    On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).

  • Burning Acceleration

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous Attacks

    On auto attack, inflict 1 (+1 per 66 Attack Speed) Poison (Max: 6).

  • Poisonous Acceleration

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing Attacks

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing Acceleration

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff Velocity

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush Dynamo

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical Timing

    For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rolling Speed

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden Eye

    Every 9 auto attacks, gain 1 Shard.

  • Ranger

    Gain 1 Range and 40 Attack Speed.

  • Scaling Speed

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

  • Stall Dynamo

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Guildrun Heroes

Questions people ask

What class is Irini in Guildrun?
Irini is a Duelist hero with 650 health, 29 defence, 31 attack and 15 crit at rank C.
Which specializations can Irini take?
Irini has 3 paths: The Electric, The Mighty, The Olympic. One is picked at rank B and stays locked for the rest of the run.
What does Irini gain per rank?
Every stat rises at each rank, but Attack speed rises three to four times faster than the rest, because it is the primary stat of Irini’s class. There are 3 upgrades between C and S.
What is Irini’s starting ability?
Limitless (Passive). Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.

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