What the effects react to
Acceleration
Acceleration entities trigger on Rush, the fast-attack state, and pay out in Attack Speed and Attack. 14 relics and items are built on it: 14 relics and 0 items.
Actualizado al parche 0.5.1.718
Relics and items that scale with Acceleration
Acceleration FluctuatorUniqueOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
Acceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields.
Acceleration AccumulatorUniqueQuest: Trigger Rush 3 times. Rewards: Rush abilities last 1 second longer.
Acceleration LatticeCommonFor Rush (10), Heroes gain 20 HP/S.
Acceleration VesselCommonQuest: Trigger Rush 4 times. Rewards: Rush abilities last 2 seconds longer.
Acceleration NexusRareEvery 2 Rush triggers, gain 1 Shard.
Acceleration ReactorRareOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
Acceleration ConduitRareQuest: Trigger Rush 6 times. Rewards: Rush abilities last 3 seconds longer.
Acceleration AscendancyEpicQuest: Trigger Rush 15 times. Rewards: Rush abilities last 4 seconds longer.
Acceleration ImmunizerEpicFor Rush (2), Heroes are immune to damage.
Acceleration PrismEpicOn Rush trigger, give Heroes 15 Crit.
Acceleration FiligreeEpicOn kill for Rush (20), gain 12 Shards.
Acceleration MandateLegendary QuestQuest: Trigger Rush 25 times. Rewards: Increase your team size by 1 (Max: 5).
Acceleration Legacy CrystalLegendaryFor Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
The other mechanics
Preguntas frecuentes
What is Acceleration in Guildrun?
Acceleration entities trigger on Rush, the fast-attack state, and pay out in Attack Speed and Attack.
How many entities scale with Acceleration?
14 in the current pool: 14 relics and 0 items. Every one of them names Acceleration in its effect text.
Do effects on the same mechanic stack?
Relics apply to the whole guild and stack with each other, so several pointing at the same mechanic compound rather than overlap. That is why builds tend to commit to one mechanic instead of spreading.
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