The Searing
Searing Mantra Active
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Héros
Vanguard
The Drifter
Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.
Un héros en débloque une au rang B. Le choix est figé pour la partie et décide du rôle qu'il tiendra.
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15),
Vanguards gain 25% (+25 per Rank) Max HP. Backup.
Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.
Choisies au rang A puis au rang S. Elles viennent du pool commun de la classe, donc deux héros de la même classe se disputent les mêmes améliorations.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 2% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).
Vanguards gain 40 (+40 per Rank) Attack. Backup.
At start of combat, inflict 1 per 50 Max Health Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.