The Tectonic
Fault Line Active
Gain 25% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

Héros
Vanguard
Tank
The Anchor
Rowan est le héros le plus lent du jeu, et c’est le principe : il n’a pas besoin d’agir. Passé Stall (10), il régénère de la vie chaque seconde, et le montant dépend à la fois de ses Max HP et de sa Defence. Vanguard et Tank : les Max HP comme la Defence montent vite chez lui à chaque rang.
Un héros gravit C → B → A → S — 3 paliers en tout. Toutes les statistiques montent au même rythme sur tous les héros, à une exception près : la statistique principale de la classe monte trois à quatre fois plus vite. Pour Rowan, c’est Vie / Défense.
| Statistiques | Par rang | C → S |
|---|---|---|
| Vieprincipale | +25% | +75% |
| Défenseprincipale | +30 | +90 |
| Attaque | +6 | +18 |
| Magie | +6 | +18 |
| Vitesse d’attaque | +5 | +15 |
| Critique | +4 | +12 |
| Régénération de mana | +1 | +3 |
La vie monte en pourcentage de la vie de base ; toutes les autres statistiques gagnent une valeur fixe. La spécialisation se choisit au rang B, et les pools d’améliorations de classe s’ouvrent aux rangs A et S.
After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
Un héros en débloque une au rang B. Le choix est figé pour la partie et décide du rôle qu’il tiendra.
Gain 25% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.
On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup.
Backup Only: At start of combat,
Tanks and
Vanguards gain all Defense and Max HP gained from this ability.
Choisies au rang A puis au rang S. Elles viennent du pool commun de la classe, donc deux héros de la même classe se disputent les mêmes améliorations.
Rush abilities last 3 seconds longer. Backup.
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 1 Defense.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 50 (+50 per Rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.