The Greedy
The Greedy Passive
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

Héros
Assassin
The Executive
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Un héros en débloque une au rang B. Le choix est figé pour la partie et décide du rôle qu'il tiendra.
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.
Classes supplémentaires possibles: Mage
Gain the Mage class and 25 Magic.
On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.
Classes supplémentaires possibles: Vanguard
Gain the Vanguard class and 200 Max HP.
For Rush (8),
Assassins and
Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Choisies au rang A puis au rang S. Elles viennent du pool commun de la classe, donc deux héros de la même classe se disputent les mêmes améliorations.
On Crit, heal 50% Crit health and gain 3 Mana.
Rush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.
Gain +50% Crit against enemies with Poison.
At start of combat, inflict 10 (+25% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger,
Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.