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GuildrunBuild

Héros

Dragomir

Assassin

The Executive

Statistiques de base

Vie
800
Défense
40
Attaque
35
Critique
50
Magie
0
Portée
1
Mana max
75
Régénération de mana
4

Capacité de départ

Devour Active

Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

Spécialisations

Un héros en débloque une au rang B. Le choix est figé pour la partie et décide du rôle qu'il tiendra.

The Greedy

The Greedy Passive

Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

The Sanguine

Classes supplémentaires possibles: Mage

Gain the Mage class and 25 Magic.

The Sanguine Passive

On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.

The Kingpin

Classes supplémentaires possibles: Vanguard

Gain the Vanguard class and 200 Max HP.

The Kingpin Passive

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Améliorations de classe

Choisies au rang A puis au rang S. Elles viennent du pool commun de la classe, donc deux héros de la même classe se disputent les mêmes améliorations.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Poisonous Burst

    On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.

  • Poisonous Edge

    Gain +50% Crit against enemies with Poison.

  • Poisonous Eye

    At start of combat, inflict 10 (+25% Crit) Poison on all enemies.

  • Critical Defenses

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Enforced Presence

    On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

  • Critical Offense Growth

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim Quick

    For Rush (10), gain +100% Crit.

  • Shard Collector

    Every other Crit, gain 1 Shard.

  • Shard Plunderer

    On kill, gain 8 Shards.

  • Banked Presence

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • Lurker

    At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

  • From the Shadows

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal Precision

    Gain 60 Crit and 20 Omnivamp.

Héros de Guildrun

Questions fréquentes

What class is Dragomir in Guildrun?
Dragomir is a Assassin hero with 800 health, 40 defence, 35 attack and 50 crit.
Which specializations can Dragomir take?
Dragomir has 3 paths: The Greedy, The Sanguine, The Kingpin. One is picked at rank B and stays locked for the run.
What is Dragomir's starting ability?
Devour (Active). Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Que change vraiment la montée en rang ?
Le rang B débloque la spécialisation. Le rang A ajoute une amélioration de classe. Le rang S en ajoute une seconde et un quatrième emplacement d'item. En dessous du rang B, un héros ne peut prendre aucune spécialisation.
Un héros peut-il sortir du rôle de sa classe ?
Oui, et c'est tout l'intérêt du jeu. Les spécialisations existent pour sortir un héros de son rôle de classe. Un Mage peut finir carry de dégâts, un Vanguard peut finir à générer des shards.

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