The Iron
The Iron Passive
For Rush (8),
Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

Héroe
Warrior
The Executioner
Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.
Un héroe desbloquea una en rango B. La elección queda fijada para toda la partida y decide el papel que acaba jugando.
For Rush (8),
Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Se eligen en rango A y otra vez en rango S. Salen del grupo compartido de la clase, así que dos héroes de la misma clase compiten por las mismas mejoras.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory,
Warriors permanently gain 20 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat,
Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.