The Cruel
Petrification Active
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

Héroe
Tank
Assassin
The Gorgon
Zuri es la única heroína que sale de un combate permanentemente más fuerte. Cada Crit le suma Defence y Magic para siempre, y el número de activaciones escala a su vez con Crit y Defence: se acumula sobre sí misma. Es Tank y Assassin a la vez: dos estadísticas principales, y el Attack Speed más bajo del roster como precio.
Un héroe recorre C → B → A → S — 3 mejoras en total. Todas las estadísticas suben al mismo ritmo en todos los héroes, con una excepción: la estadística principal de la clase sube de tres a cuatro veces más rápido. En Zuri esa estadística es Defensa / Crítico.
| Estadísticas | Por rango | C → S |
|---|---|---|
| Vida | +12,5% | +37,5% |
| Defensaprincipal | +30 | +90 |
| Ataque | +6 | +18 |
| Magia | +6 | +18 |
| Velocidad de ataque | +5 | +15 |
| Críticoprincipal | +15 | +45 |
| Regeneración de maná | +1 | +3 |
La vida sube como porcentaje de la vida base; el resto de estadísticas suman un valor fijo. La especialización se elige en rango B, y los grupos de mejoras de clase se abren en A y en S.
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
Un héroe desbloquea una en rango B. La elección queda fijada para toda la partida y decide el papel que acaba jugando.
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.
For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit, +50% Defense) bonus damage and heal 5 (+100% Crit, +50% Defense).
Se eligen en rango A y otra vez en rango S. Salen del grupo compartido de la clase, así que dos héroes de la misma clase compiten por las mismas mejoras.
On Crit, heal 50% Crit health and gain 3 Mana.
Rush abilities last 3 seconds longer. Backup.
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 1 Defense.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.