What the effects react to
Deceleration
Deceleration entities trigger on Stall, the slow-attack state, and pay out in Attack Speed and Magic. 15 relics and items are built on it: 15 relics and 0 items.
Aktualisiert für Patch 0.5.1.718
Relics and items that scale with Deceleration
Deceleration FluctuatorUniqueOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
Deceleration ResonatorUniqueOn Stall trigger, Heroes heal 250.
Deceleration AccumulatorUniqueQuest: Trigger Stall 3 times. Rewards: Stall abilities trigger 2 seconds faster.
Deceleration LatticeCommonAfter Stall (20), Heroes gain 10 HP/S.
Deceleration VesselCommonQuest: Trigger Stall 4 times. Rewards: Stall abilities trigger 3 seconds faster.
Deceleration NexusRareEvery 2 Stall triggers, gain 1 Shard.
Deceleration ReactorRareOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
Deceleration ConduitRareQuest: Trigger Stall 6 times. Rewards: Stall abilities trigger 6 seconds faster.
Deceleration AscendancyEpicQuest: Trigger Stall 15 times. Rewards: Stall abilities trigger 9 seconds faster.
Deceleration ApotheosisEpicAfter Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
Deceleration CorruptorEpicAfter Stall (15) and Stall (30), double the amount of Poison on all enemies.
Deceleration AegisEpicAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
Deceleration FiligreeEpicAfter Stall (30 and Stall 60), gain 12 Shards.
Deceleration MandateLegendary QuestQuest: Trigger Stall 25 times. Rewards: Increase your team size by 1 (Max: 5).
Deceleration Legacy CrystalLegendaryAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
The other mechanics
Häufige Fragen
What is Deceleration in Guildrun?
Deceleration entities trigger on Stall, the slow-attack state, and pay out in Attack Speed and Magic.
How many entities scale with Deceleration?
15 in the current pool: 15 relics and 0 items. Every one of them names Deceleration in its effect text.
Do effects on the same mechanic stack?
Relics apply to the whole guild and stack with each other, so several pointing at the same mechanic compound rather than overlap. That is why builds tend to commit to one mechanic instead of spreading.
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