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GuildrunBuild

Held

Karsu

Duelist

The Finisher

Grundwerte

Leben
650
Verteidigung
29
Angriff
30
Krit
15
Magie
0
Reichweite
5
Max. Mana
80
Manaregeneration
4

Startfähigkeit

Snowpiercer Active

Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

Spezialisierungen

Ein Held schaltet eine davon auf Rang B frei. Die Wahl bleibt für den Run fest und entscheidet über seine Rolle.

The Falling Snow

The Falling Snow Passive

Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

The Warband

The Warband Passive

On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite

Zusätzliche Klassen: Warrior

Gain the Warrior class and 40 Attack.

The Frostbite Passive

On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Klassen-Upgrades

Werden auf Rang A und noch einmal auf Rang S gewählt. Sie kommen aus dem gemeinsamen Pool der Klasse, also konkurrieren zwei Helden derselben Klasse um dieselben Upgrades.

  • Burning Attacks

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning Acceleration

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous Attacks

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous Acceleration

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing Attacks

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing Acceleration

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff Velocity

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush Dynamo

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical Timing

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rolling Speed

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden Eye

    Every 10 auto attacks, gain 1 Shard.

  • Ranger

    Gain 1 Range.

  • Scaling Speed

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall Dynamo

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Guildrun Helden

Häufige Fragen

What class is Karsu in Guildrun?
Karsu is a Duelist hero with 650 health, 29 defence, 30 attack and 15 crit.
Which specializations can Karsu take?
Karsu has 3 paths: The Falling Snow, The Warband, The Frostbite. One is picked at rank B and stays locked for the run.
What is Karsu's starting ability?
Snowpiercer (Active). Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.
Was bringt Hochstufen wirklich?
Rang B schaltet die Spezialisierung frei. Rang A gibt ein Klassen-Upgrade. Rang S gibt ein zweites und einen vierten Itemplatz. Unter Rang B kann ein Held gar keine Spezialisierung nehmen.
Kann ein Held seine Klassenrolle verlassen?
Ja, und genau darum geht es im Spiel. Spezialisierungen sind dafür da, einen Helden aus seiner Klassenrolle zu holen. Ein Mage kann zum Schadenscarry werden, ein Vanguard kann Shards erzeugen.

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