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GuildrunBuild

Héroe

Karsu

Duelist

The Finisher

Estadísticas base

Vida
650
Defensa
29
Ataque
30
Crítico
15
Magia
0
Alcance
5
Maná máximo
80
Regeneración de maná
4

Habilidad inicial

Snowpiercer Active

Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

Especializaciones

Un héroe desbloquea una en rango B. La elección queda fijada para toda la partida y decide el papel que acaba jugando.

The Falling Snow

The Falling Snow Passive

Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

The Warband

The Warband Passive

On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite

Clases adicionales que puede ganar: Warrior

Gain the Warrior class and 40 Attack.

The Frostbite Passive

On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Mejoras de clase

Se eligen en rango A y otra vez en rango S. Salen del grupo compartido de la clase, así que dos héroes de la misma clase compiten por las mismas mejoras.

  • Burning Attacks

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning Acceleration

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous Attacks

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous Acceleration

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing Attacks

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing Acceleration

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff Velocity

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush Dynamo

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical Timing

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rolling Speed

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden Eye

    Every 10 auto attacks, gain 1 Shard.

  • Ranger

    Gain 1 Range.

  • Scaling Speed

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall Dynamo

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Héroes de Guildrun

Preguntas frecuentes

What class is Karsu in Guildrun?
Karsu is a Duelist hero with 650 health, 29 defence, 30 attack and 15 crit.
Which specializations can Karsu take?
Karsu has 3 paths: The Falling Snow, The Warband, The Frostbite. One is picked at rank B and stays locked for the run.
What is Karsu's starting ability?
Snowpiercer (Active). Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.
¿Qué cambia de verdad al subir de rango?
El rango B desbloquea la especialización. El rango A añade una mejora de clase. El rango S añade una segunda y una cuarta ranura de item. Por debajo de rango B un héroe no puede tomar ninguna especialización.
¿Puede un héroe salirse del papel de su clase?
Sí, y ese es justo el punto del juego. Las especializaciones existen para sacar al héroe del rol de su clase. Un Mage puede acabar siendo el carry de daño y un Vanguard generando shards.

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