The Searing
Searing Mantra Active
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Held
Vanguard
The Drifter
Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.
Ein Held schaltet eine davon auf Rang B frei. Die Wahl bleibt für den Run fest und entscheidet über seine Rolle.
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15),
Vanguards gain 25% (+25 per Rank) Max HP. Backup.
Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.
Werden auf Rang A und noch einmal auf Rang S gewählt. Sie kommen aus dem gemeinsamen Pool der Klasse, also konkurrieren zwei Helden derselben Klasse um dieselben Upgrades.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 2% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).
Vanguards gain 40 (+40 per Rank) Attack. Backup.
At start of combat, inflict 1 per 50 Max Health Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.