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GuildrunBuild

Héros

Tilly

WarriorDuelist

The Heiress

Statistiques de base

Vie
750
Défense
34
Attaque
38
Critique
15
Magie
0
Portée
2
Mana max
75
Régénération de mana
4

Capacité de départ

Luxurious Passive

Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

Spécialisations

Un héros en débloque une au rang B. Le choix est figé pour la partie et décide du rôle qu'il tiendra.

The Stylish

+1 item slots

The Stylish Passive

Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

The Sharp

The Sharp Passive

For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Speed and 4% (+4 per Rank) Crit. Backup.

The Elegant

Pirouette Active

Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly's range.

Améliorations de classe

Choisies au rang A puis au rang S. Elles viennent du pool commun de la classe, donc deux héros de la même classe se disputent les mêmes améliorations.

  • Burning Attacks

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning Acceleration

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous Attacks

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous Acceleration

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing Attacks

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing Acceleration

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff Velocity

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush Dynamo

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical Timing

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rolling Speed

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden Eye

    Every 10 auto attacks, gain 1 Shard.

  • Ranger

    Gain 1 Range.

  • Scaling Speed

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall Dynamo

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

  • Critical Attack Growth

    On Crit, permanently gain 2 Attack.

  • Critical Aggression

    For Rush (10), gain +100% Crit.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Brutal Force

    Gain 100 Attack and 20 Omnivamp.

  • Victorious Presence

    On combat victory, Warriors permanently gain 20 Attack. Backup.

  • Fight and Win

    On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

  • Critical Attacks

    This Hero's auto attacks gain 150 Crit.

  • Hit Hard, Hit Fast

    For Rush (8), gain +100% Attack.

  • Rush Strength

    Warriors gain 2 Attack per Rush trigger this game. Backup.

  • Shielding Presence

    At start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.

  • Unfiltered Rage

    Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

  • Shield Power

    This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

  • Scaling Attack

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Héros de Guildrun

Questions fréquentes

What class is Tilly in Guildrun?
Tilly is a Warrior and Duelist hero with 750 health, 34 defence, 38 attack and 15 crit.
Which specializations can Tilly take?
Tilly has 3 paths: The Stylish, The Sharp, The Elegant. One is picked at rank B and stays locked for the run.
What is Tilly's starting ability?
Luxurious (Passive). Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.
Que change vraiment la montée en rang ?
Le rang B débloque la spécialisation. Le rang A ajoute une amélioration de classe. Le rang S en ajoute une seconde et un quatrième emplacement d'item. En dessous du rang B, un héros ne peut prendre aucune spécialisation.
Un héros peut-il sortir du rôle de sa classe ?
Oui, et c'est tout l'intérêt du jeu. Les spécialisations existent pour sortir un héros de son rôle de classe. Un Mage peut finir carry de dégâts, un Vanguard peut finir à générer des shards.

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