What the effects react to
Boucliers
Shield entities check whether a hero is Shielded, and grant stats or effects while the shield holds. 12 relics and items are built on it: 12 relics and 0 items.
Mis à jour pour le patch 0.5.1.718
Relics and items that scale with Boucliers
Shield FluctuatorUniqueHeroes gain 15 Crit and 4 Mana Regen while Shielded.
Shield BaubleUniqueAt start of combat, heroes gain 250 lasting Shields.
Shield AccumulatorUniqueQuest: Apply 1250 Shields. Rewards: Gain 15 Shards.
Shield GeneratorCommonAt start of combat, Heroes gain 400 lasting Shields.
Shield VesselCommonQuest: Apply 2500 Shields. Rewards: Heroes gain 30 Magic and 30 Attack.
Shield RepriserRareWhenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
Shield BastionRareAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
Shield ConduitRareQuest: Apply 7500 Shields. Rewards: Heroes gain 100 Attack and 100 Magic while Shielded.
Shield ConverterEpicWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
Shield AscendancyEpicQuest: Apply 15000 Shields. Rewards: Heroes gain +50% Defense and +50% Crit while Shielded.
Shield Investment FiligreeEpicAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
Shield Fragmentation EngineLegendaryWhenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
The other mechanics
Questions fréquentes
What is Boucliers in Guildrun?
Shield entities check whether a hero is Shielded, and grant stats or effects while the shield holds.
How many entities scale with Boucliers?
12 in the current pool: 12 relics and 0 items. Every one of them names Boucliers in its effect text.
Do effects on the same mechanic stack?
Relics apply to the whole guild and stack with each other, so several pointing at the same mechanic compound rather than overlap. That is why builds tend to commit to one mechanic instead of spreading.
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