What the effects react to
Plague
Plague entities apply Poison, Frost and Burn together, trading depth in one status for breadth across all three. 11 relics and items are built on it: 10 relics and 1 items.
Mis à jour pour le patch 0.5.1.718
Relics and items that scale with Plague
Plague BaubleUniqueAt start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
Plague CollectorUniqueQuest: Inflict 250 Debuffs. Rewards: Gain 15 Shards.
Plague GeneratorCommonAt start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
Plague HarvesterRareAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Plague AmplifierRareFor Rush (12), if an enemy would gain a Debuff they gain 1 more.
Plague ConduitRareQuest: Inflict 750 Debuffs. Rewards: Gain 30 Shards.
Plague AcceleratorEpicFor Rush (12), if an enemy would gain a Debuff they gain 2 more.
Plague VelocitizerEpicEvery 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
Plague AscendancyEpicQuest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. Rewards: At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.
Plague Transmission EngineLegendaryAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
Plague AmuletRareOn cast, gain 4 Magic per type of Debuff on all enemies.
The other mechanics
Questions fréquentes
What is Plague in Guildrun?
Plague entities apply Poison, Frost and Burn together, trading depth in one status for breadth across all three.
How many entities scale with Plague?
11 in the current pool: 10 relics and 1 items. Every one of them names Plague in its effect text.
Do effects on the same mechanic stack?
Relics apply to the whole guild and stack with each other, so several pointing at the same mechanic compound rather than overlap. That is why builds tend to commit to one mechanic instead of spreading.
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